![]() Ever.Īn AI jumps from the abandoned ship's systems to the players. Then make them not want to let the players leave. They could be security, attempting to kill the intruders, or the danger could be more subtle. The arrival of the crew activates an on-board robot staff. Anyone who goes outside is picked off by the point-defense system. The player's ship is destroyed (if all the players are on the away team) or disabled (if they aren't). ALL AT ONCE.Ī button that activates the long-dormant defense systems. A spaceship can sensibly house mind-controlling artifacts, failed scientific experiments, horrifying aliens, deadly diseases, corrupted, ship-wide AI programs, and serial killers. ![]() Villains can really spread their malevolent wings as well. Not only that, but if the supply fabricators are down, you're looking at a very short trip, depending on how much food you brought. Spaceships are made of metal, so sharp bits to fall/step/be knocked into abound. Ventilation ducts mean that the party will always be surrounded by enemy entry points, a failing power grid means some areas will be pitch black, airless, or even without gravity. In survival horror, the GM has pretty much every tool at his disposal when the story enters an abandoned spaceship.Ĭinematic elements like flickering lights, creaking noises, utter silence (from a vacuum), and infinite believable gore (from the massive crews required to run a spaceship) are all ready and waiting.ĭangerous elements abound as well.
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