![]() Oh for flip's sake, I thought to myself, bloody EA. Which was odd, since it was on Steam from the 2nd January 2007, and I'd always played it there since. So I typed the name into Steam to get to its store page, and. It'd be a nostalgic, smile-inducing article about something good and pure. I could replay a well-loved game, and bring up the old RPS rivalry between it and Peggle, and celebrate how funny it was, and how brilliantly it noticed thematic words. And yes, if this is sounding incredibly familiar despite never having played BWA back in 2007, it is also the exact same setup as 2014's Letter Quest: Grimm's Journey.Īs it happens, it was playing Letter Quest on my Switch with the boy that reminded me how fun it might be to dig out Bookworm Adventures for this column. To do this, you must of course spell out the longest words you can from a 4x4 grid of lettered tiles, the formed words used as a weapon against the story-themed enemies, beating the crap out of them.Īs you progress, the tiles become cracked, poisoned, concrete, etc, and different letters are worth more when used in words. You play as Lex, a sesquipedalian worm, who is sent inside a library book to attempt to rescue Greek mythological heroine Cassandra. But Bookworm Adventures transformed it into something so damned weird that it could only be magic. There was a game before it, Bookworm, a more traditional puzzler, that honestly isn't very good. Yeah, bet you forgot that one! And while perhaps their peak crossover moment came with Plants Vs Zombies, moments before they were bought by EA, for me my favourite will always be that wormy word game. So much so that there was even a crossover special edition of Peggle in Valve's Orange Box. Probably most broadly famous for Bejeweled, they were putting out a mix of so many game types, from hidden object to arcade to pachinko, managing to blur the fiercely guarded line between "casual" and "hardcore". Even more so the breadth of their appeal, somehow ingeniously presenting themselves as both a "casual games" outlet releasing across all those super-mainstream sites like Big Fish, and a specialist company who were incredibly early to get their games onto Steam. It's hard to believe just what an extraordinary hit factory PopCap was back in 2007. If I had to keep one, I'd have trodden on Peggle to save my Bookworm Adventures. But there was one of us that preferred another PopCap game at the time, and that handsome chap was me. We all loved Peggle, because we weren't mad. A file size that became peculiarly important to the site for a number of years - for reasons implausible to explain it became the international unit for measuring demo sizes. As fun as the game is, its lack of any gameplay options is hard to ignore.Back in the very early days of RPS, a little game called Peggle was released. It doesn't feature any of the new enhancements added to the Deluxe edition featured on Popcap's website, including the faster-paced "Action" mode. The only benefit on the Game Boy Advance is that it's now in a take-anywhere package, complete with cartridge save to record players' progress at any time. All the game offers is a portable version of the free download that's been available on the net for several months. But that's exactly its problem: there's not much to it. This quota, while not necessary to succeed in the game, does keep players' minds sharp as they try to move the tiles in the bin to shift them in order to form that extra word. During the action, players will also be faced with an additional task: to form a specific word for bonus points. On the flipside, some tiles will reward players with additional points if they work those letters into words for the most points possible. ![]() So, it's obviously important to remove these harmful tiles from play as quickly as possible. If a "burning" tile works its way down the playfield and lands at the bottom of the pit, it's all over for the player. The deeper players go, the more frequent the "burning" tiles show up these are what dictate the game's end. The longer and more complex the word is, of course, the more points are rewarded. The premise is simple: from a constant grid of off-set letters, form words to make them disappear. Bookworm is what you'd get if you mixed Scrabble tiles into a Tetris-style gameplay mechanic.
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